This applies to all copies of FaceRig - whether you obtained it through Steam, a Steam key reseller like Humble Bundle/Fanatical, or directly from Holotech via our website. If you own a copy of FaceRig, you can continue using it without interruption in perpetuity.
Plus - when Animaze launches on Steam, FaceRig owners will get all sorts of special rewards, including exclusive props, free avatars, and discounts! If you already own FaceRig, you’ll automatically receive a discount on any Animaze subscription you decide to purchase.
If you decide to subscribe, the cost will be affordable: a few dollars per month for most folks, or a little bit more for professional content creators.
You can use Animaze for free forever it is not a ‘trial’ and access never expires. There will also be in-app currency to spend on new avatars, props, and backgrounds.
That’s why Animaze will be free to download and use with optional subscriptions for premium features. We want Animaze to be accessible to everyone. Face tracking, animation, and graphics have all been completely redesigned to deliver more expressive avatars than ever before! Thanks to years of R&D (and thoughtful feedback from you), Animaze brings major improvements to every core aspect of FaceRig. On Windows Animaze also features puffed cheeks as a special pose automatically added by the system.Like FaceRig, Animaze makes it easy to stream, video chat, and record videos as awesome avatars. Puffed cheeks input is tracked only by ARKit. Triggered by pressed lips and unveil teeth tracked inputs Triggered by asymmetric smiles and jaw tracking. Used by wide smiles and frown from the center of the interval to the end (normal to large size) Triggered by user's face moving on vertical axis in camera feed A complete mapping of Viseme to Live2D parameter is depicted below. Visemes retargeting uses the Live2D model’s standard parameters for mouth open and form. puckered lips without the ParamMouthSize is implemented with the use of ParamMouthY and ParamMouthForm). The Animaze Retargeting system automatically replaces them with other retargeting methods (e.g. *non-standard-parameters are totally optional.
Upper half of the interval is not used in this Animation Standard Used for puckered lips from the center of the interval to start (normal to small size).
frown at start of interval, smile at end of interval Mouth open movement, closed at start of interval, open at end of interval Start of the interval is for frowning, while the end of the interval is for smiling.Įyebrow tilting movement, frowny/angry at the start of the interval, happy/surprised at the end of the intervalĮyebrow changing shape movement, frowny/angry at the start of the interval, happy/surprised at the end of the interval (non-standard-parameter)* triggered by user's face moving on vertical axis in camera feedĭefault value is eye opened (75% of the interval), when blink occurs, value goes to 0% of the interval, when eye wide open occurs the value goes to 100% of the intervalīends eyes contour to complement frown and smile expressions. Triggered by user's face moving on horizontal axis in camera feed Triggered by user's face leaning forward/backward ĭefault Live2D Animation Standard Parameters (last revised ) A sample avatar (.avatar file, Live2D runtimes, and Live2D sources) using the extended parameters can be found here. The Extended Parameter Set which aims to improve on the expressivity of Live2D avatars and map key tracking inputs that otherwise would be used only for 3D avatars. The Default one which is the most widespread and works with virtually all vtubing platforms. PARAM_ANGLE_X).Īnimaze supports two distinct Animation Standards for Live2D avatars: ParamAngleX) or upper-snake case (legacy live2D naming convention - e.g. Motion Parameter ListĪnimaze fully supports the FaceRig motion parameter naming convention, so you can use both capitalized camel case (new Live2D naming convetion - e.g. Cubism 3.0 was released in Spring 2017, so if your model was created after, it is very likely to meet this requirement. To work with Animaze, your Live2D model must be exported with the Live2D Cubism Editor version 3.0 or higher. Live2D Model Requirements & File Structure: The old instructions that used to live on this page have been redacted, as they are no longer accurate. We have updated this documentation to reflect new improvements made to Animaze that make importing Live2D models much simpler.
Remember, Live2D is included in all versions of Animaze by default - there is no need for a DLC to use Live2D characters. This guide is appropriate for all Live2D models, including models that you may have used as avatars in FaceRig!
If you have a Live2D model that you would like to use as an Animaze avatar, this guide will tell you how to do it. Animaze makes it easy to turn almost any Live2D model into a fully-functioning avatar in a few simple steps.